Model Design & Blueprinting Handbook, Volume 1
Yes! You can design it yourself! Sketch out ideas and get projects out of your head and on the road
to becoming a reality. The first step is creating a drawing. This is the complete reference
that will show you how. Whether you want to build a physical model you can hold in your hand or a 3D model
that exists only in cyberspace, this book was written for the “do-it-yourselfer” in you.
With this volume as your guide, you will discover how to:
Written by a modeler specifically for modelers, craftsmen, and hobbyists, this in-depth guide takes you
through the entire design and blueprinting process step by step. You’ll learn powerful techniques that can
help you visualize your ideas, streamline your projects, tackle even complex subjects, and increase your
- Create your own blueprints.
- Turn reference material into accurate plans and construction patterns.
- Work from photographs.
- Get started making drawings using a computer.
- Learn drawing techniques that can help streamline the creation of 3D objects.
What are you waiting for? Grab this in-depth guide and get started designing your next project
- Presented in an easy-to-follow format.
- Demonstrates techniques that can be used with almost any DIY project.
- Packed with over 300 pages and more than 230 detailed illustrations.
Section 1: Getting Started
1. The Blueprinting Process
1.2 Types of Blueprints
1.3 Multi-View Drawing
1.4 A Matter of Perspective
1.5 The “Power” of Projection
1.6 A Sense of Scale
2. Blueprinting Basics and Standard Practices
2.2 Arranging Multi-View Drawings
2.3 Choosing Your Views
2.4 Standards for Arrangement of Views
2.5 Introduction to Line Types
2.7 Proper Use of Line Types
2.8 Incomplete, Removed, and Partial Views
2.10 Conventional Revolution
2.11 Page Layout and Title Blocks
2.12 Indicating Scale
2.13 Marking Tolerances
3. Laying Out Plan Views
3.2 Getting Started
3.3 Using Photos as Templates
3.4 Tracing the Template Photo
3.5 Blocking Out Overall Dimensions
3.6 Adjusting the Traced Image
3.7 Projecting Points From One View to Another
3.8 Filling in Details in Adjacent Views
3.9 Determining Cross Sections
3.10 Mapping Out a Subject’s Geometry
3.11 Wrapping Up
Section 2: Making Construction Patterns
4. Pattern-Making Basics
4.2 Lines Shown “True Length”
4.3 Planes of Projection
4.4 Normal, Inclined, and Oblique Lines
4.5 Normal, Inclined, and Oblique Planes
4.7 Auxiliary Views
4.8 Secondary Auxiliary Views
5. Cross Sections
5.2 Strategies for Determining Cross Sections
5.3 Shapes With a Uniform Cross Section
5.4 Non-Uniform Cross Sections
5.5 Working With “Blended” Shapes
5.6 More Complex Cross Sections
6.2 Geometric Solids
6.3 Forming Three-Dimensional Shapes
6.4 Cubes and Boxes
6.6 The Helix
7. Transitions and Intersections
Appendix A: Computer-Based Drawing Tips
Appendix B: Working With Template Images
Appendix C: Printing Your Plans on Paper
- Publication Date:
- 0979175232 / 9780979175237
- Page Count:
- Binding Type:
- US Trade Paper
- Trim Size:
- 8.5" x 11"
- Black and White
- Related Categories:
- Reference / Handbooks & Manuals