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About the author:
Steve Johnson is the co-creator of QAGS (the Quick Ass Game System) and the Operations Director of Hex Games. He has written, co-written, or otherwise contributed to numerous RPG supplements, including Spooky: The Definitive Guide to Horror Gaming, Sharktoberfest, and the ENnie Award-winning Hobomancer. He writes a (more-or-less) weekly gaming blog at www.deathcookie.com. For more about QAGS and other fine products from Hex Games, visit www.hexgames.com.
Steve also publishes (mostly really dumb) books that aren't about gaming through Brainfart Press. These include Obscure Early Bluesmen (Who Never Existed), a chapbook about not-so-famous blues musicians who happen to be completely made up; The Callipygian Grimoire: A Discordian Activity and Spell Book; and Dispatches From The MGT.: Curious Signs From The American Workplace. You can find out more at www.brainfartpress.com.
When he's not writing, gaming, or desperately trying to eke out an existence by doing stupid stuff on the internet, Steve spends his time watching too many movies, binge watching TV shows, reading all kinds of things, and doing stupid stuff on the internet for free. You can read his reviews and other random nonsense, find links to his social media profiles, download free games, and learn about a wide variety of ways to give him money at www.kingyak.com.
So You've Decided To Run A Role-Playing Game
A New Game Master's Guide To Building A Great RPG Campaign
Everybody's heard of tabletop role-playing games (RPGs), but unless you've actually played one you probably don't know how they work. You know RPGs have something to do with nerds sitting around a table pretending to be elves and rolling funny dice, but the details are a little fuzzy. Even if you're an experienced RPG player, most game manuals spend more time explaining rules and genre trappings than offering practical advice for first-time Game Masters.
Whether you're a wannabe gamer who's never rolled a twenty-sided die or a long-time player who's decided to take the plunge and run your own game for the first time, So You've Decided To Run a Role-Playing Game teaches you how to go from thinking about running a role-playing game to actually doing it. So You've Decided To Run A Role-Playing Game starts by describing what actually goes on during a role-playing game, then provides step-by-step advice for organizing and running your own RPG campaign, from finding a gaming group to plotting your ongoing story.
So You've Decided To Run A Role-Playing Game is geared toward first-time Game Masters, but contains lots of practical advice and helpful tips that even veteran Game Masters are likely to find helpful.
- Publication Date:
- 1523210745 / 9781523210749
- Page Count:
- Binding Type:
- US Trade Paper
- Trim Size:
- 5" x 8"
- Black and White
- Related Categories:
- Games / Role Playing & Fantasy / General